Controls:
Welcome to the old Magic Tower. Guide your courageous Doughman with the help of arrow keys. Your task is to help Doughman to climb the Magic Tower from the very first floor, come through all the rooms and gather all the magic things that will help little brave Doughman save his girl-friend.
It could be hard to make Doughman jump to the right or to the left, but this is easily overcome by trying again and again.
You cannot enter the next room or the next floor if you did not collect all the magic things in the room. Remember that you are in the Magic Tower and all the doors that are closed should be opened with a magic lantern - key. To open the magic door - turn the lantern into the door color.
During this quest, Doughman will learn a lot while reading books and drinking magic water - all this will help to overcome the obstacles further on the way. These books will give little Doughman different kind of magic weapon to defeat monsters in the Magic Tower. To choose the weapon - press 1, 2 and 3. To make Doughman shoot - press Ctrl+Left or Ctrl+Right on the keyboard.
Pay a lot of attention to the great number of baffles. There are sliding, vanishing, pushing, moving, collapsing and alike (see Obstacles).
If you are trapped in a magnet or an electric baffle, just push down key. And of course, any player will appreciate one of the most exciting features of this game - at any room the game can be saved. This allows passing the most difficult places by repeated trials. Mind that if you are in the middle of the room or have even almost passed it, and you quit the game and save it, the next time you will start from the beginning (not from the very place you quitted) of the room you were in when you saved the game.
We are now working on the joystick controls. It's coming soon!
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