Obstacles
Below you will find the explanations of different baffles that you will find within the game (of course, only if you pass the majority of levels). Let's start with different kinds of obstacles:
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Simple baffle
The horizontal baffle is made of wooden beams that bend and creak. The vertical one is of stone. |
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Baffle with spikes
The box with spikes that periodically show themselves and threaten little Doughman. |
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One-way baffle
Baffle that allow passing only to the right, left, up, and down. |
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Cracked baffle
Baffle that breaks when Breadie steps on it three times or strikes it three times. |
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Twirling baffle
Strike it with Doughman's head and it will turn. |
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Baffle-grate
You can open it using twirling handles. |
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Pulling out baffle
It could be a temporary obstacle for the hero or could serve as a platform to stand on. |
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Slippery baffle
When Doughman is on it, he goes on sliding in the same direction. When he jumps on it, he creates splashes. |
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Sloping baffle
It rebounds only to the definite side, i.e. when Doughman gets on it from the top or from the side, he is rebounded to the opposite direction. |
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2-cell sloping baffle
It works similar to sloping baffle, but it rebounds Doughman in two-cells direction. |
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Baffle - brazier
This thing forms vapor above itself and brings Doughman to the top with the stream of hot air. There the hero will fly until he jumps to one of the sides. |
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Baffle with permanent spikes
It exists in some variations: with moving spikes, with stationary spikes and with spikes from one side only. Beware: all these baffles are dangerous for Doughman at all times. Moreover, it is impossible to jump up from the baffle with the spikes that face down.
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Jammed baffle
Doughman can jump on it as long as he wants, however, when he jumps from it to the side, the baffle will rebound him only to the same direction every time he jumps on it - that's the way the baffle jammed.
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This baffle allows passing up or down if the key is pressed.
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Semitransparent baffle
It allows passing it N times where N is from 3 to 0.
3 - green color
2 - yellow
1 - red
0 - looks like a common non-transparent stone baffle but emits magic particles.
When Breadie passes it, it changes the color according to the rule above.
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Invisible baffle
Doughman sees it at the beginning, but when he jumps on it, it becomes invisible. Though, he still can jump on it (it trains memory). |
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Elastic baffle
While Breadie is jumping on it, it exists, but if he stops, it will immediately disappear.
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Electric baffle
Doughman could stick to this baffle from the bottom. In order to release him, you should push down key.
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Green baffle
Doughman can jump on it N times (N from 3 to 0)
Red baffle
Our hero can break it from the bottom for N times (N from 3 to 0). As N decreases, the baffle also becomes smaller and gradually disappears.
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Pushing baffle
It pushes Doughman aside. If he jumps on it from its active side, the baffle will push him in the opposite direction and he will fly there until he runs into another baffle or until the player pushes down key.
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Magnet baffle
Doughman sticks to it if he jumps on it. In order to release the hero, the player should push down key.
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Magic door
It does not allow passing through it until there are bonuses left in the room (except death cup). |